We invest where the world is being rewritten.
Where we are developing conviction, and why.
Storyworlding is interested in places where technology, economics, culture, institutions, and human behavior are changing simultaneously.
Not every important change announces itself as a market.
Sometimes it first appears as a strange behavior.
- A workaround.
- A shift in what people value.
- A profession being reorganized.
- A piece of infrastructure becoming cheap enough for an entirely new category of company to exist.
- A system whose economics suddenly no longer make sense.
We invest our time, attention, capabilities, network, and capital in understanding those changes before their implications become obvious.
Then we decide what should be built.
We look for changes that alter what people can do, who captures value, or how people understand the world.
The companies we find interesting often sit where several shifts meet, rather than inside a single industry category.
- Technology changes what is possible.
- Culture changes what people want.
- Economics determines who benefits.
- Institutions determine what remains difficult.
- Human behavior determines what actually happens.
When those forces move at different speeds, opportunities emerge.
Our work is to find the gaps between them.
We are especially interested in five kinds of change.
New capabilities
Something becomes possible that previously was not.
- Artificial intelligence can perform work that once required specialists.
- Software can coordinate markets that once required intermediaries.
- Sensors can turn physical environments into data.
- Automation can collapse the cost of producing something.
- Infrastructure can make an old idea newly viable.
We ask:
What businesses become possible when the cost, speed, intelligence, or accessibility of a capability changes by an order of magnitude?
New behaviors
People begin acting differently before businesses understand what the behavior means.
- They work differently.
- Learn differently.
- Create differently.
- Buy differently.
- Form relationships differently.
- Signal status differently.
- Build careers differently.
- Spend time differently.
Technology may enable the behavior, but behavior itself is the signal.
We are interested in the products and institutions that should exist around the way people are actually beginning to live.
Misaligned economics
Someone creates substantial value but captures surprisingly little of it.
- A gatekeeper remains powerful because the market was designed before modern technology existed.
- A customer pays for complexity that software could eliminate.
- An intermediary captures economics disproportionate to the value it now provides.
- A marketplace exists, but its incentives favor the wrong participant.
These situations are particularly interesting because a better product can sometimes become a better economic system.
We ask:
Who creates the value? Who captures it? And does that relationship still make sense?
Institutions that no longer fit
Many systems were built around assumptions that are disappearing.
- Education.
- Employment.
- Media.
- Healthcare.
- Professional services.
- Real estate.
- Finance.
- Government.
- Commerce.
- Identity.
Institutions often change more slowly than the people they serve.
That creates space for companies capable of rebuilding the interface between individuals and the systems around them.
We are interested in businesses that do more than optimize an outdated structure.
Sometimes the more interesting opportunity is to reconsider the structure itself.
New worlds forming
Some opportunities are larger than a product category.
A new technology, behavior, or social structure can produce an ecosystem.
- New professions appear.
- New status systems develop.
- New tools become necessary.
- New infrastructure emerges.
- New forms of ownership become possible.
- New markets form around behaviors that barely existed several years earlier.
We call these worlds because the opportunity is not simply to sell something into an existing market.
It is to participate in the formation of a new one.
Our focus areas evolve because the world does.
We are not interested in manufacturing artificial sector boundaries simply because venture capital traditionally organizes itself that way.
There are, however, several territories where we currently see unusual amounts of change.
Intelligence and the future of work
Artificial intelligence is not merely another software category.
It is changing the economics of cognition.
Tasks that once required expertise, coordination, research, writing, analysis, or production can increasingly be performed or augmented by machines.
That changes the meaning of software itself.
We are interested in:
- AI-native businesses
- Agentic systems
- Tools for knowledge workers
- New forms of expertise
- Human + machine workflows
- AI infrastructure and orchestration
- Vertical AI
- New professional services models
- Systems for memory, context, and knowledge
- Tools that expand individual capability
The central question is not simply:
What can AI automate?
It is:
What becomes possible when intelligence becomes infrastructure?
Identity, reputation, and digital presence
People increasingly exist across networks rather than inside a single institution.
Their work, reputation, interests, relationships, knowledge, and creative output are distributed across platforms they do not control.
We are interested in infrastructure that helps people build durable identity and reputation across the internet.
That includes:
- Personal knowledge systems
- Professional identity
- Portable reputation
- Creator infrastructure
- Digital archives
- Personal publishing
- Proof of work
- New social graphs
- Ownership of audience and data
- Tools for documenting a life or body of work
We believe the internet still does a surprisingly poor job of answering a fundamental question:
What is this person known for, and who owns the evidence?
Markets that redistribute value
Technology repeatedly creates opportunities to redesign who benefits from economic activity.
We are interested in marketplaces, platforms, and financial structures that give participants a greater ability to participate in the value they create.
That may include:
- Creator economics
- Sponsorship
- Patronage
- Marketplaces
- Alternative ownership structures
- Revenue participation
- Independent professional infrastructure
- New forms of capital formation
- Tools that remove unnecessary intermediaries
We are particularly interested when better software can create better incentives.
Who creates the value, and who captures it?
Culture as infrastructure
Culture is often treated as the output of markets.
We think it can also be an input.
Taste, status, aesthetics, communities, rituals, entertainment, language, hospitality, media, and identity all shape economic behavior.
We are interested in companies that understand culture not as decoration, but as infrastructure.
That includes:
- Media
- Fashion
- Hospitality
- Entertainment
- Luxury
- Food and beverage
- Music
- Cultural discovery
- Brand collaboration
- Experiences
- New forms of membership and belonging
The opportunity is rarely simply to make another lifestyle brand.
The more interesting question is:
What behavior or social structure is forming underneath the culture?
The physical world becoming legible
The physical world contains enormous amounts of information that remain fragmented, inaccessible, or invisible.
Cities are especially interesting.
- Weather.
- Movement.
- Transportation.
- Events.
- Public space.
- Restaurants.
- Buildings.
- Infrastructure.
- Permits.
- History.
- Neighborhood change.
Civic systems increasingly generate data, yet very little of it has been turned into something ordinary people can meaningfully experience.
We are interested in products that make places more understandable.
- Civic intelligence
- Urban interfaces
- Location-aware systems
- Physical-world datasets
- Mapping
- Environmental intelligence
- Public data
- Historical layers
- Local discovery
- Tools that connect digital information to physical place
We think there is substantial opportunity in turning data about the world into understanding of the world.
New institutions for learning
Information has become abundant.
Guidance has not.
AI may make answers nearly free while simultaneously making judgment, curiosity, synthesis, and intellectual independence more important.
That creates an unusual opening for education.
We are interested in:
- AI-native education
- Self-directed learning
- Applied schools
- New apprenticeship models
- Tools for inquiry
- Learning communities
- Knowledge archives
- Personal research systems
- Alternative credentials
- Education organized around making rather than testing
If intelligence becomes cheap, education may need to become less about transferring information and more about developing the person capable of deciding what is worth knowing, asking, and building.
If answers become cheap, judgment becomes more valuable.
Human-scale technology
Technology that helps people notice, remember, meet, move, create, learn, gather, care for things, and understand their surroundings, without creating more unnecessary technological friction.
Not every technological advance should result in more screens, more notifications, or more abstraction.
We are interested in technologies that improve the texture of everyday life.
Tools that help people remember.
- Notice.
- Move.
- Meet.
- Learn.
- Gather.
- Create.
- Care for things.
- Understand where they are.
- Understand themselves.
We think some of the most valuable future technology may feel less like technology.
We are willing to investigate before the opportunity has a category.
Traditional investing is excellent at evaluating things that have already become recognizable companies.
Storyworlding is particularly interested in what happens earlier.
- Before the pitch deck.
- Before the category.
- Before the market map.
- Before everyone agrees that something is happening.
We can spend time with an observation simply because it seems important.
That freedom matters.
- 01
We invest attention before capital.
We are willing to spend meaningful time on something before it belongs to a recognized venture category.
- We read.
- Build.
- Interview.
- Prototype.
- Map systems.
- Follow cultural signals.
- Study markets.
- Use products.
- Explore datasets.
- Talk to people who actually perform the work.
That means our first investment is often not money. It is curiosity.
- 02
We build our way toward understanding.
Research does not always end in a memo. Sometimes the most useful experiment is software.
A functioning product produces information that a spreadsheet cannot.
- 03
We move between disciplines.
Economics, product, culture, narrative, technology, behavior, design, and distribution are treated as connected systems.
Early companies rarely fail neatly inside one discipline.
- A product problem may actually be a positioning problem.
- A distribution problem may actually be an incentive problem.
- A market problem may actually be a cultural problem.
- A technology may be interesting but arrive before the behavior required to support it.
- 04
We care about narrative before marketing.
A company is an argument about what should be different.
Every product implicitly says:
- This problem matters.
- This behavior will continue.
- This system can work differently.
- These people deserve something better.
- This future is plausible.
Understanding the story a company is telling often clarifies the product, customer, business model, and market at the same time.
- 05
We are comfortable crossing categories.
The category may change. The underlying questions remain consistent.
We are repeatedly exploring:
- Who has power?
- Who creates value?
- Who owns the relationship?
- What changed?
- What behavior is emerging?
- What infrastructure is missing?
- What has become possible?
- What should exist because of it?
Those questions travel well.
- 06
Knowledge compounds.
Each venture teaches Storyworlding about industries, incentives, technologies, networks, and human behavior.
That knowledge improves the next investment decision.
Capital compounds.
Network compounds.
Knowledge compounds.
What earns our conviction
We do not need an opportunity to satisfy every criterion.
But the things that pull us closer usually share several characteristics.
- There is a real structural change underneath the idea.
- The insight becomes more interesting the longer we investigate it.
- Someone close to the market sees something outsiders do not.
- The economics can become meaningfully better.
- Technology makes a previously difficult model possible.
- The opportunity has cultural as well as commercial significance.
- There is room to create something distinctive rather than marginally improve an incumbent.
- The company can teach us something valuable about the world even while we build it.
And, perhaps most importantly:
We cannot stop thinking about it.
We are not trying to predict the future.
We are trying to notice where it has already begun.
The future rarely arrives all at once.
It appears unevenly.
- In a new habit.
- A strange business model.
- A frustrated professional.
- A subculture.
- A new technical capability.
- A city behaving differently.
- A customer solving a problem for themselves because nobody has built the right product yet.
Storyworlding exists to pay attention to those moments.
- To understand them.
- To develop conviction.
And, when the opportunity deserves it, to invest enough of ourselves to help build what comes next.
